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	<title>Comments on: Causal Games Are Recession-Proof</title>
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	<description>ChristopherCummings.com - Product Management Blog</description>
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		<title>By: Casual Games Trends In 2008 &#124; Product Management Meets Pop Culture</title>
		<link>http://christophercummings.com/2008/10/13/causal-games-are-recession-proof/comment-page-1/#comment-6</link>
		<dc:creator>Casual Games Trends In 2008 &#124; Product Management Meets Pop Culture</dc:creator>
		<pubDate>Sat, 20 Dec 2008 13:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://christophercummings.com/?p=96#comment-6</guid>
		<description>[...] Causal Games Are Recession-Proof [...]</description>
		<content:encoded><![CDATA[<p>[...] Causal Games Are Recession-Proof [...]</p>
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		<title>By: chriscummings01</title>
		<link>http://christophercummings.com/2008/10/13/causal-games-are-recession-proof/comment-page-1/#comment-5</link>
		<dc:creator>chriscummings01</dc:creator>
		<pubDate>Thu, 20 Nov 2008 18:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://christophercummings.com/?p=96#comment-5</guid>
		<description>Hi Jay -

Actually, yes, I do believe it&#039;s true. While the next 18 months (at least...) are going to be pretty rough, and some casual game start-ups will likely end up closing their doors, there is a way forward if you&#039;re clever and well-capitalized.

At Gamesville, we spent the bulk of 2008 diversifying our revenue sources and revenue streams so we wouldn&#039;t just be beholden to display advertising. For example, we now have a subscription service where users pay us directly, and a B2B white label solution which has other businesses essentially paying us to license our software.

Elsewhere in the casual sector, Big Fish just announced $83.3 million in funding from Balderton Capital, General Catalyst Partners and Salmon River Capital. That&#039;s the largest venture financing deal ever in a U.S. online gaming company, and it was announced well into the world&#039;s current global economic woes.

The casual games industry is continuing to grow, with an estimated 200 million game players worldwide. Now is not the time to be timid; now is the time to forge ahead!

Chris</description>
		<content:encoded><![CDATA[<p>Hi Jay -</p>
<p>Actually, yes, I do believe it&#8217;s true. While the next 18 months (at least&#8230;) are going to be pretty rough, and some casual game start-ups will likely end up closing their doors, there is a way forward if you&#8217;re clever and well-capitalized.</p>
<p>At Gamesville, we spent the bulk of 2008 diversifying our revenue sources and revenue streams so we wouldn&#8217;t just be beholden to display advertising. For example, we now have a subscription service where users pay us directly, and a B2B white label solution which has other businesses essentially paying us to license our software.</p>
<p>Elsewhere in the casual sector, Big Fish just announced $83.3 million in funding from Balderton Capital, General Catalyst Partners and Salmon River Capital. That&#8217;s the largest venture financing deal ever in a U.S. online gaming company, and it was announced well into the world&#8217;s current global economic woes.</p>
<p>The casual games industry is continuing to grow, with an estimated 200 million game players worldwide. Now is not the time to be timid; now is the time to forge ahead!</p>
<p>Chris</p>
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		<title>By: Jay Solomon</title>
		<link>http://christophercummings.com/2008/10/13/causal-games-are-recession-proof/comment-page-1/#comment-4</link>
		<dc:creator>Jay Solomon</dc:creator>
		<pubDate>Wed, 19 Nov 2008 10:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://christophercummings.com/?p=96#comment-4</guid>
		<description>Do you still think this is true?

Jay</description>
		<content:encoded><![CDATA[<p>Do you still think this is true?</p>
<p>Jay</p>
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