Slideshare! Casual Game Trends 2009

A couple weeks ago, I attended a business conference on casual games. There have been many good reports on key findings. Here’s my summary of interesting trends, plus a VC’s perspective on where things are heading.


I’m particularly interested in the idea of meta gaming, and how that could be applied to businesses outside of gaming to drive engagement and reap benefits…

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5 Things To Know Before Creating Your First iPhone Game. Or, Lessons Learned From Gamesville’s Ninja Rally

Yesterday, we shamelessly self-promoted my company’s first-ever iPhone game: Ninja Rally.

Today, we’re pulling the curtain back a bit to look at lessons learned from the development and release of the game.


Ninja daggers can’t solve every business problem. Many, yes. But not all.

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Introducing Ninja Rally: Ninjas, For Your iPhone & iPod Touch!

Today: Shameless self-promotion as I introduce everyone to my company’s first-ever iPhone game: Ninja Rally.

Tomorrow: We’ll pull back the curtain to look at lessons learned from the development and release of this game.

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How To Escape The Phantom Zone Of Development? Provide Context

Yesterday, we looked at an example of what makes Superman so super.

Today, we’re using that idea as a springboard into a discussion of the importance of providing context to your product team.


Get yourself–and your team–out of the Phantom Zone of indecision and ambiguity.

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