Last year I made some predictions about casual gaming in 2009. Let’s grade my precog skills, then gaze once again into the crystal ball to conjure predictions for casual gaming in 2010.
A couple weeks ago, I attended a business conference on casual games. There have been many good reports on key findings. Here’s my summary of interesting trends, plus a VC’s perspective on where things are heading.
I’m particularly interested in the idea of meta gaming, and how that could be applied to businesses outside of gaming to drive engagement and reap benefits…
Yesterday, we shamelessly self-promoted my company’s first-ever iPhone game: Ninja Rally.
Today, we’re pulling the curtain back a bit to look at lessons learned from the development and release of the game.
Ninja daggers can’t solve every business problem. Many, yes. But not all.
Today: Shameless self-promotion as I introduce everyone to my company’s first-ever iPhone game: Ninja Rally.
Tomorrow: We’ll pull back the curtain to look at lessons learned from the development and release of this game.
Yesterday, we looked at an example of what makes Superman so super.
Today, we’re using that idea as a springboard into a discussion of the importance of providing context to your product team.
Get yourself–and your team–out of the Phantom Zone of indecision and ambiguity.