5 Things To Know Before Creating Your First iPhone Game. Or, Lessons Learned From Gamesville’s Ninja Rally
4 Comments | May 6, 2009
How To Escape The Phantom Zone Of Development? Provide Context
4 Comments | Apr 14, 2009
Product Manager reveals lessons learned from Hudson Entertainment’s demise
No Comments | Feb 9, 2011
The Casual Divide: How Hardcore Are You?
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About The Author
Blogs about product management. Loves Jesus, his family, comic books, video games, and giant robots. Occasionally crawls through mud and leaps over fire.