Product Management Lesson From Ralph Baer, Father Of Console Video Games

Ralph Baer, inventor

Decades before the first PlayStations or Xboxes took over our living rooms, there was the Magnavox Odyssey, the world’s very first home video game console. The Odyssey’s inventor, Ralph Baer, passed away earlier this week at age 92.

PBS interviewed Baer at age 89 and he talked candidly about outliving his wife and his friends, and the thrill he still gets from inventing things.

Continue Reading Product Management Lesson From Ralph Baer, Father Of Console Video Games

Why The Gamification Of Everything Is A Bad Thing

“Gameification” is a hot topic right now. From business to health care to life itself, the idea of using the techniques of game design (especially meta game design) to get consumers more interested in non-game products and services has taken on a life of its own.


Image source: Gameify

It’s easy to see why. Good games are highly engaging, with the potential of helping you connect with players in meaningful and lucrative ways.

But the gamification of everything is a bad thing.

Continue Reading Why The Gamification Of Everything Is A Bad Thing

A Meeting Of The Minds: Game Companies And The VCs That Fund Them

In 2009, a total of around $600.5 million was raised by game startups — that’s down 36% from the year previous, but is still a Lot Of Money. And venture capitalists remain bullish on the future of game funding.

How do you get a piece of that action? What’s it like to work with a venture capital firm? What do VCs look for in an investment?

The MIT Enterprise Forum’s New England Games SiG and the New England Venture Capital Association co-hosted an event last night titled “A Meeting Of The Minds: Game Companies And The VCs That Fund Them” to help answer those questions. Here’s my summary…

Continue Reading A Meeting Of The Minds: Game Companies And The VCs That Fund Them

Product Management Meets Pop Culture: The Podcast – Season One – Episode #3

This episode: We talk about the Xbox Live Arcade game SHADOW COMPLEX, the new book WIRED TO CARE, and look at how customer empathy can help drive your business forward. All in 10 minutes or less.

Continue Reading Product Management Meets Pop Culture: The Podcast – Season One – Episode #3

Product Management Lessons From The World Of Castlevania

Castlevania is a classic video game I first played in 1986, and instantly fell in love with. It’s a platformer with amazing music, crisp graphics, and monsters. Lots and lots of monsters.

The game is very rewarding–but can also be brutally, frustratingly difficult. Just like being a Product Manager.

Continue Reading Product Management Lessons From The World Of Castlevania