5 Things To Know Before Creating Your First iPhone Game. Or, Lessons Learned From Gamesville's Ninja Rally
Yesterday, we shamelessly self-promoted my company’s first-ever iPhone game: Ninja Rally.
Today, we’re pulling the curtain back a bit to look at lessons learned from the development and release of the game.

Ninja daggers can’t solve every business problem. Many, yes. But not all.
May 6, 2009 4 Comments
Introducing Ninja Rally: Ninjas, For Your iPhone & iPod Touch!
Today: Shameless self-promotion as I introduce everyone to my company’s first-ever iPhone game: Ninja Rally.
Tomorrow: We’ll pull back the curtain to look at lessons learned from the development and release of this game.

May 4, 2009 2 Comments
Gamesville: We Are The Bob Barkers Of The Internet
I’m the senior product manager for Gamesville.com–the web’s first, best, and only place to compete in real-time, massively multiplayer game shows for free cash prizes–and today was a very special day for us.
A local man won big in our Magic 21 game show a few days ago, so we fired up the Gamesville Prize Patrol jeep today and drove down to Andover, MA, to present the real check (and a comically over-sized check) to the lucky winner, live and in person.

December 18, 2008 5 Comments











