5 Things To Know Before Creating Your First iPhone Game. Or, Lessons Learned From Gamesville’s Ninja Rally

Yesterday, we shamelessly self-promoted my company’s first-ever iPhone game: Ninja Rally.

Today, we’re pulling the curtain back a bit to look at lessons learned from the development and release of the game.


Ninja daggers can’t solve every business problem. Many, yes. But not all.

Continue Reading 5 Things To Know Before Creating Your First iPhone Game. Or, Lessons Learned From Gamesville’s Ninja Rally

Introducing Ninja Rally: Ninjas, For Your iPhone & iPod Touch!

Today: Shameless self-promotion as I introduce everyone to my company’s first-ever iPhone game: Ninja Rally.

Tomorrow: We’ll pull back the curtain to look at lessons learned from the development and release of this game.

Continue Reading Introducing Ninja Rally: Ninjas, For Your iPhone & iPod Touch!

Gamesville: We Are The Bob Barkers Of The Internet

I’m the senior product manager for Gamesville.com–the web’s first, best, and only place to compete in real-time, massively multiplayer game shows for free cash prizes–and today was a very special day for us.

A local man won big in our Magic 21 game show a few days ago, so we fired up the Gamesville Prize Patrol jeep today and drove down to Andover, MA, to present the real check (and a comically over-sized check) to the lucky winner, live and in person.


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