My personal highlight reel, with five key trends that have applications and implications beyond the games industry…
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A Meeting Of The Minds: Game Companies And The VCs That Fund Them
Traditionally, games has been considered a hit-driven business. VCs are not normally interested in hit-driven businesses. So, why are they interested in games?
Read MoreProduct Management Lessons From The World Of Castlevania
Don’t bite off more than you can chew, or that next monster will kill you dead.
Read MorePredictions & Trends For Casual Games In 2010
Last year I made some predictions about casual gaming in 2009. Let’s grade my precog skills, then gaze once again into the crystal ball to conjure predictions for casual gaming in 2010.
Read MoreSlideshare! Casual Game Trends 2009
Here’s my summary of interesting trends, plus a VC’s perspective on where things are heading…
Read More5 Things To Know Before Creating Your First iPhone Game. Or, Lessons Learned From Gamesville’s Ninja Rally
Ninja daggers can’t solve every business problem. Many, yes. But not all.
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