Here’s my summary of interesting trends, plus a VC’s perspective on where things are heading…
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5 Things To Know Before Creating Your First iPhone Game. Or, Lessons Learned From Gamesville’s Ninja Rally
Ninja daggers can’t solve every business problem. Many, yes. But not all.
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Product Managers need to provide enough context so engineering (or any group touching the product) can make appropriate decisions based on good data.
Read MorePredictions For Casual Games In 2009
In the race to cash in on the iPhone goldrush, app providers are trying to grab market share by slashing prices at an hysterical rate…
Read MoreCasual Game Trends In 2008
Small development teams are generating significant revenue off iPhone apps, so expect many more games to come.
Read MoreGamesville: We Are The Bob Barkers Of The Internet
We fired up the Gamesville Prize Patrol jeep and hand-delivered a giant check (and a comedically over-sized check) to the lucky winner.
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