Here’s my summary of interesting trends, plus a VC’s perspective on where things are heading…
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5 Things To Know Before Creating Your First iPhone Game. Or, Lessons Learned From Gamesville’s Ninja Rally
Ninja daggers can’t solve every business problem. Many, yes. But not all.
Read MoreIntroducing Ninja Rally: Ninjas, For Your iPhone & iPod Touch!
Shameless self-promotion as I introduce everyone to my company’s first-ever iPhone game: Ninja Rally.
Read MoreHow To Escape The Phantom Zone Of Development? Provide Context
Product Managers need to provide enough context so engineering (or any group touching the product) can make appropriate decisions based on good data.
Read MorePredictions For Casual Games In 2009
In the race to cash in on the iPhone goldrush, app providers are trying to grab market share by slashing prices at an hysterical rate…
Read MoreCasual Game Trends In 2008
Small development teams are generating significant revenue off iPhone apps, so expect many more games to come.
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